BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//CTN Dissemination Library - ECPv6.15.20//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:CTN Dissemination Library
X-ORIGINAL-URL:https://ctnlibrary.org
X-WR-CALDESC:Events for CTN Dissemination Library
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20240310T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20241103T090000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20250309T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20251102T090000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:20260308T100000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:20261101T090000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Los_Angeles:20251016T090000
DTEND;TZID=America/Los_Angeles:20251016T100000
DTSTAMP:20260425T110254
CREATED:20251008T162749Z
LAST-MODIFIED:20251008T162749Z
UID:7551-1760605200-1760608800@ctnlibrary.org
SUMMARY:NE Node Science Series: Meeting Teens Where They Are: Harnessing the Power of Digital Health Games to Impact Adolescent Behavioral Health
DESCRIPTION:In this webinar from the Northeast Node’s Science Series\, Dr. Lynn E. Fiellin will discuss the: \nRole of Digital Health Games\, like those developed by the play2PREVENT Lab\, which can serve as effective tools for addressing adolescent mental health and substance use challenges by engaging youth where they are and providing scalable\, cost-effective interventions. \nImpact of User-Centric Game Development and examine the importance of involving adolescents in the design and development process of health-focused video games\, ensuring relevance and effectiveness through iterative feedback and collaboration. \nEfficacy of Evidence-Based Interventions reviewing the methodologies and outcomes of randomized controlled trials conducted to assess the impact of digital health games on health behaviors\, such as opioid misuse prevention and mental health promotion among high-risk adolescents.
URL:https://ctnlibrary.org/event/ne-node-science-series-meeting-teens-where-they-are-harnessing-the-power-of-digital-health-games-to-impact-adolescent-behavioral-health/
LOCATION:Webinar/Virtual
ATTACH;FMTTYPE=image/png:https://ctnlibrary.org/wp-content/uploads/2025/05/science-series.png
END:VEVENT
END:VCALENDAR